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- Path: merle.acns.nwu.edu!judd
- From: judd@merle.acns.nwu.edu (Stephen Judd)
- Newsgroups: comp.sys.cbm
- Subject: Cheating at Jumpman (for shame!)
- Date: 17 Mar 1996 19:31:47 GMT
- Organization: Northwestern University, Evanston IL
- Message-ID: <4ihpb3$hph@news.acns.nwu.edu>
- References: <23144@storm.LakeheadU.Ca> <4ho1fm$jc2@newsbf02.news.aol.com> <1996Mar11.051557.2989@lafn.org> <XGjRxwyjtQ2d088yn@mail.msen.com>
- Reply-To: sjudd@nwu.edu (Stephen Judd)
- NNTP-Posting-Host: merle.acns.nwu.edu
-
- In article <XGjRxwyjtQ2d088yn@mail.msen.com>,
- Jim Brain <brain@mail.msen.com> wrote:
- >
- >
- >iI am interested.. I play very few games, but Jumpman was a fave.
- >
- >Jim
-
- From the 1/85 issue of RUN, Magic trick $16F:
-
- Load the game boot and run it. Exactly 90 seconds after hitting the return
- key hit RS/Restore. Enter
-
- POKE 24015,173:POKE 54296,15:SYS 9*4096
-
- and you should be at the Options screen, and now have infinite lives.
-
- Caveat 1: With a fastloader the 90 seconds is moot. From my recollection
- (and geesh has it been a long time) 90 seconds is exactly the time at
- which the last part of the large "EPYX" logo is drawn. That is, the logo
- is drawn onto the screen in large reverse-block characters, and the
- instant it finishes drawing the thing you hit RS/Restore. Of course, with
- a freezer cartridge you could probably just freeze and modify the
- memory locations manually.
-
- Caveat 2: There is at least one screen where you can get stuck, and will
- continue to be stuck every time you die, so you will have to reload the
- game in order to play again. Immortality is not without its downside.
-
- evetS-
-